This page allows the playback of animations featuring characters, outfits, summons, weapons, and main characters from the mobile game Granblue Fantasy.This project is derived from the animation player found within the Chinese Wiki, itself based on the preview of the Gacha page.
Please acknowledge that assets could potentially become inaccessible or undergo modifications at the discretion of Cygames.
Because of the existence of Cross-origin resource sharing policies and because no assets are hosted here, javascript and sprite sheet files used for the animations must be fetched via a proxy.
This proxy can take a few minutes to wake up, if it hasn't be used recently.
In doubt, refresh the page if it's still loading after a minute or two.
It also has a limit on the number of hours it can run per month, for cost reasons, so please use this page with parsimony.
In some cases, characters might reuse animations from another.
As such, when an animation is missing, some guesswork is involved, which might lead to disparity between the game and what you see on this page.
Default animations are also used in some cases when no animations at all exist, like for Sakura's auto attack for example.
Updates to this page require manual interventions.
As such, you can expect them to occur between 15:00 and 08:00 JST, when I'm available.
The following controls are available under the player:
If you noticed a problem or bug on this page, you can open an issue in the GitHub repository or contact me directly.
Try to explain clearly what the problem is and provide screenshots, plus the ID of the element, if possible.
The download button saves the whole canvas, including what's "off-screen". This is the same result as when doing Right Click > Save as.
A weird quirk from the MediaRecorder API, as far as I know.
It makes impossible to post the resulting files on some websites.
If you have access to ffmpeg, here's commands to convert them quickly:
Nothing I can do about it, currently.
Pull Requests are open if you have a magic solution!
For those weapon series, and similar other series, use the first version of the weapon (usually the Fire one) to view the full animations.
Because the game can't handle different weapons loaded at the same time, classe animations only show one of the two proficiencies.
In a similar fashion, weapons with multiple forms (currently, only Dark Opus) are on separate IDs.
And for space reasons, SR Malinda 4★ is only using the Fire themed animations.
I can't. If you find out how, however, feel free to tell me.
Concerning unreleased assets, there are instances where Cygames inadvertently makes assets from upcoming content accessible to the general public.
In such occurrences, to prevent any potential complications, you can expect me to promptly delist related elements, if it's apparent that they were intended to remain concealed and if Cygames hasn't already addressed the situation.
The project is open source, under the MIT License.
In the advent that I quit or disappear, you can do whatever you want, within the license scopes, with this project.
Alternatively, you could setup your own local version, if you have the knowledge to do so.
You can leave a star on the GitHub repository.
No need to advertise this page, bandwidth isn't unlimited.